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@ -14,7 +14,7 @@ public final class HUDOverlayController { |
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public static let shared = HUDOverlayController() |
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public static let shared = HUDOverlayController() |
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private var window: NSPanel? |
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private var window: NSPanel? |
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private var orbView: SolidSiriOrbView? |
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private var orbView: AppleIntelligenceOrbView? |
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private var isVisible = false |
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private var isVisible = false |
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// Large transparent canvas so audio-reactive halo never clips |
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// Large transparent canvas so audio-reactive halo never clips |
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@ -44,10 +44,10 @@ public final class HUDOverlayController { |
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let container = NSView(frame: panel.contentView!.bounds) |
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let container = NSView(frame: panel.contentView!.bounds) |
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container.wantsLayer = true |
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container.wantsLayer = true |
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// Minimal Solid Orb centered in canvas |
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let orbDiameter: CGFloat = 50 |
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// Professional Apple Intelligence Orb centered in canvas |
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let orbDiameter: CGFloat = 54 |
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let orbOrigin = (canvasSize - orbDiameter) / 2.0 |
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let orbOrigin = (canvasSize - orbDiameter) / 2.0 |
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let orb = SolidSiriOrbView(frame: NSRect(x: orbOrigin, y: orbOrigin, width: orbDiameter, height: orbDiameter)) |
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let orb = AppleIntelligenceOrbView(frame: NSRect(x: orbOrigin, y: orbOrigin, width: orbDiameter, height: orbDiameter)) |
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container.addSubview(orb) |
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container.addSubview(orb) |
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self.orbView = orb |
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self.orbView = orb |
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@ -59,9 +59,9 @@ public final class HUDOverlayController { |
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private func reposition() { |
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private func reposition() { |
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guard let window = self.window, let screen = NSScreen.main else { return } |
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guard let window = self.window, let screen = NSScreen.main else { return } |
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let screenRect = screen.visibleFrame |
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let screenRect = screen.visibleFrame |
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// Center horizontally, positioned comfortably higher above the dock |
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// Center horizontally, positioned comfortably higher above dock |
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let x = screenRect.midX - (canvasSize / 2.0) |
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let x = screenRect.midX - (canvasSize / 2.0) |
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let y = screenRect.minY + 75 |
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let y = screenRect.minY + 68 |
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window.setFrameOrigin(NSPoint(x: x, y: y)) |
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window.setFrameOrigin(NSPoint(x: x, y: y)) |
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} |
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} |
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@ -127,14 +127,15 @@ public final class HUDOverlayController { |
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} |
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} |
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} |
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} |
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// MARK: - Minimal Solid-Color Orb with 100% Dynamic Audio-Driven Stroke & Bloom Halo |
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// MARK: - Professional Apple Intelligence Orb View |
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final class SolidSiriOrbView: NSView { |
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final class AppleIntelligenceOrbView: NSView { |
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private let glowLayer = CALayer() |
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private let glowLayer = CALayer() |
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private let solidCoreLayer = CALayer() |
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private let coreGradientLayer = CAGradientLayer() |
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private let strokeBorderLayer = CALayer() |
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private let strokeBorderLayer = CALayer() |
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private let maxStrokeWidth: CGFloat = 8.0 |
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private let minStrokeWidth: CGFloat = 2.0 |
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private let maxStrokeWidth: CGFloat = 7.5 |
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override init(frame frameRect: NSRect) { |
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override init(frame frameRect: NSRect) { |
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super.init(frame: frameRect) |
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super.init(frame: frameRect) |
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@ -155,76 +156,86 @@ final class SolidSiriOrbView: NSView { |
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let bounds = self.bounds |
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let bounds = self.bounds |
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let radius = bounds.width / 2.0 |
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let radius = bounds.width / 2.0 |
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// 1. Dynamic Outer Atmospheric Glow (100% audio-driven; disappears completely in silence) |
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glowLayer.frame = bounds.insetBy(dx: -12, dy: -12) |
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glowLayer.cornerRadius = (bounds.width + 24) / 2.0 |
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glowLayer.backgroundColor = NSColor.clear.cgColor |
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glowLayer.shadowColor = NSColor.white.cgColor |
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glowLayer.shadowRadius = 0 |
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glowLayer.shadowOpacity = 0.0 |
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// 1. Atmospheric Ambient Glow (Expands and blooms with decibel level) |
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glowLayer.frame = bounds.insetBy(dx: -10, dy: -10) |
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glowLayer.cornerRadius = (bounds.width + 20) / 2.0 |
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glowLayer.backgroundColor = NSColor(red: 0.0, green: 0.70, blue: 1.0, alpha: 0.25).cgColor |
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glowLayer.shadowColor = NSColor(red: 0.0, green: 0.85, blue: 1.0, alpha: 0.85).cgColor |
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glowLayer.shadowRadius = 12 |
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glowLayer.shadowOpacity = 0.45 |
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glowLayer.shadowOffset = .zero |
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glowLayer.shadowOffset = .zero |
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glowLayer.opacity = 0.0 |
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layer.addSublayer(glowLayer) |
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layer.addSublayer(glowLayer) |
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// 2. Chic, Minimal Solid-Color Core (Apple Obsidian Graphite Disc) |
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solidCoreLayer.frame = bounds |
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solidCoreLayer.cornerRadius = radius |
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solidCoreLayer.backgroundColor = NSColor(red: 0.12, green: 0.12, blue: 0.14, alpha: 0.98).cgColor |
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layer.addSublayer(solidCoreLayer) |
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// 2. Deep Sapphire/Midnight Blue Radial Core (Clean, minimal, luxury Apple design) |
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coreGradientLayer.frame = bounds |
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coreGradientLayer.cornerRadius = radius |
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coreGradientLayer.type = .radial |
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coreGradientLayer.colors = [ |
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NSColor(red: 0.05, green: 0.55, blue: 0.95, alpha: 1.0).cgColor, // Vibrant Cerulean Center |
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NSColor(red: 0.12, green: 0.18, blue: 0.55, alpha: 0.98).cgColor, // Deep Royal Blue |
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NSColor(red: 0.06, green: 0.08, blue: 0.22, alpha: 0.98).cgColor // Midnight Obsidian Edge |
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] |
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coreGradientLayer.startPoint = CGPoint(x: 0.40, y: 0.40) |
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coreGradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0) |
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layer.addSublayer(coreGradientLayer) |
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// 3. Dynamic Voice-Reactive Stroke Ring (Disappears completely in silence) |
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// 3. Audio-Reactive Neon Stroke (Widening & Brightening dynamically with voice) |
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strokeBorderLayer.frame = bounds |
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strokeBorderLayer.frame = bounds |
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strokeBorderLayer.cornerRadius = radius |
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strokeBorderLayer.cornerRadius = radius |
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strokeBorderLayer.borderWidth = 0.0 |
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strokeBorderLayer.borderColor = NSColor.white.cgColor |
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strokeBorderLayer.borderWidth = minStrokeWidth |
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strokeBorderLayer.borderColor = NSColor(red: 0.30, green: 0.90, blue: 1.0, alpha: 0.75).cgColor |
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strokeBorderLayer.backgroundColor = NSColor.clear.cgColor |
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strokeBorderLayer.backgroundColor = NSColor.clear.cgColor |
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strokeBorderLayer.opacity = 0.0 |
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layer.addSublayer(strokeBorderLayer) |
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layer.addSublayer(strokeBorderLayer) |
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} |
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} |
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/// Updates audio response: |
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/// Updates audio response: |
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/// In silence (level <= 0.04): stroke and halo disappear completely. |
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/// When speaking: stroke widens powerfully (up to 8px) and halo blooms dynamically. |
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/// In silence (level ~ 0.0): crisp minimal 2px stroke, subtle soft glow. |
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/// When speaking: stroke powerfully thickens up to 7.5px, glow blooms to 42px, smooth gentle scale breathing. |
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func updateAudioLevel(_ level: Float, isLagging: Bool) { |
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func updateAudioLevel(_ level: Float, isLagging: Bool) { |
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CATransaction.begin() |
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CATransaction.begin() |
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CATransaction.setDisableActions(true) |
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CATransaction.setDisableActions(true) |
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let rawClamped = CGFloat(min(max(level, 0.0), 1.0)) |
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let silenceThreshold: CGFloat = 0.04 |
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let clamped = CGFloat(min(max(level, 0.0), 1.0)) |
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if rawClamped <= silenceThreshold { |
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// Complete silence: Stroke and Halo completely vanish |
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strokeBorderLayer.borderWidth = 0.0 |
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strokeBorderLayer.opacity = 0.0 |
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glowLayer.shadowOpacity = 0.0 |
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glowLayer.shadowRadius = 0.0 |
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glowLayer.opacity = 0.0 |
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if isLagging { |
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// Amber warm warning for degraded internet |
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coreGradientLayer.colors = [ |
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NSColor(red: 1.0, green: 0.75, blue: 0.15, alpha: 1.0).cgColor, |
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NSColor(red: 0.85, green: 0.40, blue: 0.05, alpha: 0.98).cgColor, |
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NSColor(red: 0.25, green: 0.10, blue: 0.02, alpha: 0.98).cgColor |
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] |
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let amberStroke = NSColor(red: 1.0, green: 0.80, blue: 0.25, alpha: 0.7 + (0.3 * clamped)).cgColor |
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strokeBorderLayer.borderColor = amberStroke |
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glowLayer.shadowColor = NSColor.orange.cgColor |
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} else { |
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} else { |
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// Active speech: scale dynamic intensity noticeably |
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let norm = (rawClamped - silenceThreshold) / (1.0 - silenceThreshold) |
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if isLagging { |
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// Amber highlight for network degradation |
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let amber = NSColor(red: 1.0, green: 0.65, blue: 0.10, alpha: 0.95).cgColor |
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strokeBorderLayer.borderColor = amber |
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glowLayer.shadowColor = amber |
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} else { |
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// Crisp luminous white glow |
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strokeBorderLayer.borderColor = NSColor.white.cgColor |
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glowLayer.shadowColor = NSColor.white.cgColor |
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} |
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// 1. Noticeably powerful stroke expansion (from 0 to 8px) |
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let dynamicWidth = norm * maxStrokeWidth |
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strokeBorderLayer.borderWidth = dynamicWidth |
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strokeBorderLayer.opacity = Float(0.40 + (0.60 * norm)) |
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// 2. Dynamic bloom halo (expands up to 45px radius) |
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glowLayer.shadowRadius = 6.0 + (norm * 38.0) |
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glowLayer.shadowOpacity = Float(0.35 + (0.65 * norm)) |
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glowLayer.opacity = Float(norm) |
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// Standard crisp Apple Intelligence sapphire palette |
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coreGradientLayer.colors = [ |
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NSColor(red: 0.05, green: 0.55 + (0.40 * clamped), blue: 0.95 + (0.05 * clamped), alpha: 1.0).cgColor, |
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NSColor(red: 0.12, green: 0.18, blue: 0.55, alpha: 0.98).cgColor, |
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NSColor(red: 0.06, green: 0.08, blue: 0.22, alpha: 0.98).cgColor |
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] |
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let neonStroke = NSColor( |
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red: 0.30 + (0.60 * clamped), |
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green: 0.90 + (0.10 * clamped), |
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blue: 1.0, |
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alpha: 0.65 + (0.35 * clamped) |
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).cgColor |
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strokeBorderLayer.borderColor = neonStroke |
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glowLayer.shadowColor = NSColor(red: 0.0, green: 0.85, blue: 1.0, alpha: 0.90).cgColor |
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} |
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} |
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// 1. Dynamic Stroke Expansion: thickens from 2.0px to 7.5px noticeably |
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let dynamicWidth = minStrokeWidth + (clamped * (maxStrokeWidth - minStrokeWidth)) |
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strokeBorderLayer.borderWidth = dynamicWidth |
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// 2. Dynamic Bloom Halo: blooms from 12px up to 42px |
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glowLayer.shadowRadius = 12.0 + (clamped * 30.0) |
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glowLayer.shadowOpacity = Float(0.45 + (0.50 * clamped)) |
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// 3. Subtle organic breathing scale (1.0 to 1.14x max, smooth and stable without shaking) |
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let subtleScale = 1.0 + (clamped * 0.14) |
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self.layer?.sublayerTransform = CATransform3DMakeScale(subtleScale, subtleScale, 1.0) |
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CATransaction.commit() |
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CATransaction.commit() |
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} |
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} |
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@ -233,12 +244,10 @@ final class SolidSiriOrbView: NSView { |
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CATransaction.setDisableActions(false) |
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CATransaction.setDisableActions(false) |
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CATransaction.setAnimationDuration(0.20) |
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CATransaction.setAnimationDuration(0.20) |
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strokeBorderLayer.borderWidth = 4.0 |
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strokeBorderLayer.borderWidth = 4.0 |
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strokeBorderLayer.opacity = 1.0 |
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strokeBorderLayer.borderColor = NSColor.orange.cgColor |
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strokeBorderLayer.borderColor = NSColor.orange.cgColor |
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glowLayer.shadowColor = NSColor.orange.cgColor |
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glowLayer.shadowColor = NSColor.orange.cgColor |
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glowLayer.shadowRadius = 24 |
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glowLayer.shadowRadius = 24 |
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glowLayer.shadowOpacity = 0.9 |
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glowLayer.shadowOpacity = 0.9 |
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glowLayer.opacity = 1.0 |
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CATransaction.commit() |
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CATransaction.commit() |
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} |
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} |
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@ -246,12 +255,9 @@ final class SolidSiriOrbView: NSView { |
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CATransaction.begin() |
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CATransaction.begin() |
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CATransaction.setDisableActions(true) |
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CATransaction.setDisableActions(true) |
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strokeBorderLayer.borderWidth = 3.0 |
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strokeBorderLayer.borderWidth = 3.0 |
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strokeBorderLayer.opacity = 0.8 |
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strokeBorderLayer.borderColor = NSColor.white.cgColor |
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glowLayer.shadowColor = NSColor.white.cgColor |
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glowLayer.shadowRadius = 16 |
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glowLayer.shadowOpacity = 0.7 |
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glowLayer.opacity = 0.8 |
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strokeBorderLayer.borderColor = NSColor.cyan.cgColor |
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glowLayer.shadowRadius = 18 |
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glowLayer.shadowOpacity = 0.8 |
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CATransaction.commit() |
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CATransaction.commit() |
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} |
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} |
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@ -261,12 +267,10 @@ final class SolidSiriOrbView: NSView { |
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CATransaction.setAnimationDuration(0.18) |
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CATransaction.setAnimationDuration(0.18) |
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let green = NSColor(red: 0.15, green: 0.95, blue: 0.45, alpha: 1.0).cgColor |
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let green = NSColor(red: 0.15, green: 0.95, blue: 0.45, alpha: 1.0).cgColor |
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strokeBorderLayer.borderWidth = 4.0 |
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strokeBorderLayer.borderWidth = 4.0 |
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strokeBorderLayer.opacity = 1.0 |
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strokeBorderLayer.borderColor = green |
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strokeBorderLayer.borderColor = green |
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glowLayer.shadowColor = green |
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glowLayer.shadowColor = green |
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glowLayer.shadowRadius = 22 |
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glowLayer.shadowOpacity = 0.9 |
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glowLayer.opacity = 1.0 |
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glowLayer.shadowRadius = 24 |
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glowLayer.shadowOpacity = 0.95 |
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CATransaction.commit() |
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CATransaction.commit() |
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} |
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} |
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@ -276,23 +280,21 @@ final class SolidSiriOrbView: NSView { |
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CATransaction.setAnimationDuration(0.18) |
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CATransaction.setAnimationDuration(0.18) |
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let red = NSColor(red: 1.0, green: 0.20, blue: 0.20, alpha: 1.0).cgColor |
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let red = NSColor(red: 1.0, green: 0.20, blue: 0.20, alpha: 1.0).cgColor |
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strokeBorderLayer.borderWidth = 4.0 |
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strokeBorderLayer.borderWidth = 4.0 |
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strokeBorderLayer.opacity = 1.0 |
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strokeBorderLayer.borderColor = red |
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strokeBorderLayer.borderColor = red |
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glowLayer.shadowColor = red |
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glowLayer.shadowColor = red |
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glowLayer.shadowRadius = 22 |
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glowLayer.shadowOpacity = 0.9 |
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glowLayer.opacity = 1.0 |
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glowLayer.shadowRadius = 24 |
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glowLayer.shadowOpacity = 0.95 |
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CATransaction.commit() |
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CATransaction.commit() |
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} |
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} |
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func reset() { |
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func reset() { |
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CATransaction.begin() |
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CATransaction.begin() |
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CATransaction.setDisableActions(true) |
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CATransaction.setDisableActions(true) |
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strokeBorderLayer.borderWidth = 0.0 |
|
|
|
|
|
strokeBorderLayer.opacity = 0.0 |
|
|
|
|
|
glowLayer.shadowRadius = 0.0 |
|
|
|
|
|
glowLayer.shadowOpacity = 0.0 |
|
|
|
|
|
glowLayer.opacity = 0.0 |
|
|
|
|
|
|
|
|
self.layer?.sublayerTransform = CATransform3DIdentity |
|
|
|
|
|
strokeBorderLayer.borderWidth = minStrokeWidth |
|
|
|
|
|
strokeBorderLayer.borderColor = NSColor(red: 0.30, green: 0.90, blue: 1.0, alpha: 0.75).cgColor |
|
|
|
|
|
glowLayer.shadowRadius = 12 |
|
|
|
|
|
glowLayer.shadowOpacity = 0.45 |
|
|
CATransaction.commit() |
|
|
CATransaction.commit() |
|
|
} |
|
|
} |
|
|
} |
|
|
} |