وویس تایپینگ سانی اوکس مک
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import Cocoa
import QuartzCore
public enum HUDState {
case hidden
case recording(level: Float, isLagging: Bool = false)
case retrying
case transcribing
case success
case error
}
public final class HUDOverlayController {
public static let shared = HUDOverlayController()
private var window: NSPanel?
private var orbView: SiriOrbView?
private var isVisible = false
// Large canvas so shadows/halos NEVER clip at window boundaries
private let canvasSize: CGFloat = 260
private init() {
DispatchQueue.main.async {
self.setupWindow()
}
}
private func setupWindow() {
let panel = NSPanel(
contentRect: NSRect(x: 0, y: 0, width: canvasSize, height: canvasSize),
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
panel.isOpaque = false
panel.backgroundColor = .clear
panel.level = .floating
panel.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary]
panel.hasShadow = false
panel.ignoresMouseEvents = true
panel.alphaValue = 0.0
let container = NSView(frame: panel.contentView!.bounds)
container.wantsLayer = true
// Siri-like Circular Orb centered with plenty of breathing room for glowing halos
let orbSize: CGFloat = 64
let orbOrigin = (canvasSize - orbSize) / 2.0
let orb = SiriOrbView(frame: NSRect(x: orbOrigin, y: orbOrigin, width: orbSize, height: orbSize))
container.addSubview(orb)
self.orbView = orb
panel.contentView = container
self.window = panel
reposition()
}
private func reposition() {
guard let window = self.window, let screen = NSScreen.main else { return }
let screenRect = screen.visibleFrame
// Center horizontally, position near bottom of screen
let x = screenRect.midX - (canvasSize / 2.0)
let y = screenRect.minY + 12
window.setFrameOrigin(NSPoint(x: x, y: y))
}
public func show(state: HUDState) {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
if self.window == nil {
self.setupWindow()
}
guard let window = self.window, let orb = self.orbView else { return }
self.reposition()
switch state {
case .hidden:
self.hide()
case .recording(let level, let isLagging):
if !self.isVisible {
window.orderFrontRegardless()
window.animator().alphaValue = 1.0
self.isVisible = true
}
orb.updateAudioLevel(level, isLagging: isLagging)
case .retrying:
if !self.isVisible {
window.orderFrontRegardless()
window.animator().alphaValue = 1.0
self.isVisible = true
}
orb.showRetryState()
case .transcribing:
orb.showTranscribingState()
case .success:
orb.showSuccessState()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.45) {
self.hide()
}
case .error:
orb.showErrorState()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.75) {
self.hide()
}
}
}
}
public func hide() {
DispatchQueue.main.async { [weak self] in
guard let self = self, let window = self.window, self.isVisible else { return }
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.20
window.animator().alphaValue = 0.0
}, completionHandler: {
window.orderOut(nil)
self.isVisible = false
self.orbView?.reset()
})
}
}
}
// MARK: - Premium Apple Intelligence / Siri Multilayer Glowing Orb
final class SiriOrbView: NSView {
private let ambientAuraLayer = CALayer()
private let haloLayer = CALayer()
private let acousticRippleLayer = CALayer()
private let glassBackdrop = CALayer()
private let siriGradientLayer = CAGradientLayer()
private let specularHighlight = CAGradientLayer()
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
wantsLayer = true
setupLayers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
wantsLayer = true
setupLayers()
}
private func setupLayers() {
guard let layer = self.layer else { return }
layer.masksToBounds = false
let bounds = self.bounds
let radius = bounds.width / 2.0
// 1. Deep Ambient Soft Aura (Diffused outer glow)
ambientAuraLayer.frame = bounds.insetBy(dx: -32, dy: -32)
ambientAuraLayer.cornerRadius = (bounds.width + 64) / 2.0
ambientAuraLayer.backgroundColor = NSColor(red: 0.0, green: 0.65, blue: 1.0, alpha: 0.22).cgColor
ambientAuraLayer.shadowColor = NSColor(red: 0.55, green: 0.0, blue: 1.0, alpha: 0.85).cgColor
ambientAuraLayer.shadowRadius = 38
ambientAuraLayer.shadowOpacity = 0.95
ambientAuraLayer.shadowOffset = .zero
layer.addSublayer(ambientAuraLayer)
// 2. Focused Neon Halo
haloLayer.frame = bounds.insetBy(dx: -14, dy: -14)
haloLayer.cornerRadius = (bounds.width + 28) / 2.0
haloLayer.backgroundColor = NSColor(red: 0.1, green: 0.8, blue: 1.0, alpha: 0.40).cgColor
haloLayer.shadowColor = NSColor(red: 0.0, green: 0.9, blue: 1.0, alpha: 0.85).cgColor
haloLayer.shadowRadius = 18
haloLayer.shadowOpacity = 0.9
haloLayer.shadowOffset = .zero
layer.addSublayer(haloLayer)
// 3. Acoustic Ripple Ring
acousticRippleLayer.frame = bounds.insetBy(dx: -4, dy: -4)
acousticRippleLayer.cornerRadius = (bounds.width + 8) / 2.0
acousticRippleLayer.borderColor = NSColor(red: 0.0, green: 0.95, blue: 1.0, alpha: 0.35).cgColor
acousticRippleLayer.borderWidth = 1.5
layer.addSublayer(acousticRippleLayer)
// 4. Dark Glass Spherical Backdrop
glassBackdrop.frame = bounds
glassBackdrop.cornerRadius = radius
glassBackdrop.backgroundColor = NSColor.black.withAlphaComponent(0.85).cgColor
glassBackdrop.borderColor = NSColor.white.withAlphaComponent(0.35).cgColor
glassBackdrop.borderWidth = 1.0
layer.addSublayer(glassBackdrop)
// 5. Multi-Color Liquid Siri Gradient Core
siriGradientLayer.frame = bounds.insetBy(dx: 3, dy: 3)
siriGradientLayer.cornerRadius = (bounds.width - 6) / 2.0
siriGradientLayer.type = .radial
siriGradientLayer.colors = [
NSColor(red: 0.0, green: 0.95, blue: 1.0, alpha: 1.0).cgColor, // Electric Cyan Center
NSColor(red: 0.50, green: 0.12, blue: 1.0, alpha: 0.95).cgColor, // Royal Violet
NSColor(red: 0.98, green: 0.08, blue: 0.65, alpha: 0.90).cgColor, // Hot Magenta
NSColor(red: 0.10, green: 0.20, blue: 0.95, alpha: 0.85).cgColor // Deep Blue
]
siriGradientLayer.startPoint = CGPoint(x: 0.35, y: 0.35)
siriGradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
layer.addSublayer(siriGradientLayer)
// 6. 3D Curved Specular Glass Crescent Highlight (Apple Intelligence style)
specularHighlight.frame = NSRect(x: bounds.midX - 18, y: bounds.maxY - 18, width: 36, height: 12)
specularHighlight.cornerRadius = 6
specularHighlight.colors = [
NSColor.white.withAlphaComponent(0.65).cgColor,
NSColor.white.withAlphaComponent(0.0).cgColor
]
specularHighlight.startPoint = CGPoint(x: 0.5, y: 1.0)
specularHighlight.endPoint = CGPoint(x: 0.5, y: 0.0)
layer.addSublayer(specularHighlight)
// Start fluid rotation
startOrbRotation()
}
private func startOrbRotation() {
let rotate = CABasicAnimation(keyPath: "transform.rotation.z")
rotate.fromValue = 0.0
rotate.toValue = 2 * Double.pi
rotate.duration = 4.0
rotate.repeatCount = .infinity
rotate.isRemovedOnCompletion = false
siriGradientLayer.add(rotate, forKey: "siriFluidRotate")
}
func updateAudioLevel(_ level: Float, isLagging: Bool) {
CATransaction.begin()
CATransaction.setDisableActions(true)
let clamped = CGFloat(min(max(level, 0.0), 1.0))
if isLagging {
// Warm amber pulse for weak internet
siriGradientLayer.colors = [
NSColor(red: 1.0, green: 0.85, blue: 0.2, alpha: 1.0).cgColor,
NSColor(red: 1.0, green: 0.55, blue: 0.0, alpha: 0.95).cgColor,
NSColor(red: 0.95, green: 0.25, blue: 0.0, alpha: 0.90).cgColor
]
haloLayer.backgroundColor = NSColor(red: 1.0, green: 0.5, blue: 0.0, alpha: 0.5).cgColor
haloLayer.shadowColor = NSColor(red: 1.0, green: 0.4, blue: 0.0, alpha: 0.9).cgColor
ambientAuraLayer.shadowColor = NSColor(red: 1.0, green: 0.3, blue: 0.0, alpha: 0.7).cgColor
} else {
// High-fidelity Siri electric gradient
siriGradientLayer.colors = [
NSColor(red: 0.0, green: 0.95, blue: 1.0, alpha: 1.0).cgColor,
NSColor(red: 0.50, green: 0.12, blue: 1.0, alpha: 0.95).cgColor,
NSColor(red: 0.98, green: 0.08, blue: 0.65, alpha: 0.90).cgColor,
NSColor(red: 0.10, green: 0.20, blue: 0.95, alpha: 0.85).cgColor
]
haloLayer.backgroundColor = NSColor(red: 0.1, green: 0.8, blue: 1.0, alpha: 0.40).cgColor
haloLayer.shadowColor = NSColor(red: 0.0, green: 0.9, blue: 1.0, alpha: 0.85).cgColor
ambientAuraLayer.shadowColor = NSColor(red: 0.55, green: 0.0, blue: 1.0, alpha: 0.85).cgColor
}
// Massive Audio Dynamic Scaling (Orb expands up to 1.65x with voice)
let scale = 1.0 + (clamped * 0.65)
self.layer?.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
// Dynamic Halo bloom (Expands smoothly up to 55px radius)
haloLayer.shadowRadius = 18 + (clamped * 36)
haloLayer.shadowOpacity = Float(0.75 + (clamped * 0.25))
ambientAuraLayer.shadowRadius = 38 + (clamped * 42)
// Acoustic ripple expands outward
let rippleScale = 1.0 + (clamped * 0.35)
acousticRippleLayer.transform = CATransform3DMakeScale(rippleScale, rippleScale, 1.0)
acousticRippleLayer.opacity = Float(0.3 + (clamped * 0.7))
CATransaction.commit()
}
func showRetryState() {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.setAnimationDuration(0.3)
siriGradientLayer.colors = [
NSColor(red: 1.0, green: 0.85, blue: 0.2, alpha: 1.0).cgColor,
NSColor(red: 1.0, green: 0.50, blue: 0.0, alpha: 0.95).cgColor,
NSColor(red: 0.95, green: 0.20, blue: 0.0, alpha: 0.90).cgColor
]
haloLayer.shadowColor = NSColor.orange.cgColor
ambientAuraLayer.shadowColor = NSColor.orange.cgColor
CATransaction.commit()
}
func showTranscribingState() {
CATransaction.begin()
CATransaction.setDisableActions(true)
self.layer?.sublayerTransform = CATransform3DMakeScale(1.08, 1.08, 1.0)
CATransaction.commit()
}
func showSuccessState() {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.setAnimationDuration(0.2)
siriGradientLayer.colors = [
NSColor(red: 0.2, green: 1.0, blue: 0.5, alpha: 1.0).cgColor,
NSColor(red: 0.0, green: 0.85, blue: 0.8, alpha: 0.95).cgColor
]
haloLayer.shadowColor = NSColor.green.cgColor
ambientAuraLayer.shadowColor = NSColor.green.cgColor
CATransaction.commit()
}
func showErrorState() {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.setAnimationDuration(0.2)
siriGradientLayer.colors = [
NSColor(red: 1.0, green: 0.2, blue: 0.2, alpha: 1.0).cgColor,
NSColor(red: 0.8, green: 0.0, blue: 0.4, alpha: 0.95).cgColor
]
haloLayer.shadowColor = NSColor.red.cgColor
ambientAuraLayer.shadowColor = NSColor.red.cgColor
CATransaction.commit()
}
func reset() {
CATransaction.begin()
CATransaction.setDisableActions(true)
self.layer?.sublayerTransform = CATransform3DIdentity
haloLayer.shadowRadius = 18
ambientAuraLayer.shadowRadius = 38
acousticRippleLayer.transform = CATransform3DIdentity
acousticRippleLayer.opacity = 0.3
CATransaction.commit()
}
}